Get that cartoon idea created with
Do you have an idea for a cartoon you want to make?
Or possibly a series?
But don’t want to spend a year, or so, in the process.
Maybe you are completely new to animation, or maybe you are an animation enthusiast from way back. Either way, you probably know that animation can be time-consuming. Great ideas for cartoons often become unfinished films, because there never seems to be enough time to get all the animation done. And, certainly, if you have told anyone what you want to do, you’ve heard that building animation skills requires a lifetime of effort, and usually begins with a multi-year art education, and a six-figure school debt.
Do you really need to be a master animator like Glen Keane (Ariel, Beast) or Richard Williams (Roger Rabbit) to make your cartoon now? Do you have to be a software genius to make funny drawings move? Is it possible to create your dream project without losing sleep, losing your friends, losing your job, losing your mind?
Does animation really need to be THAT complicated?
You have fun story ideas that would work great in animation. You can sketch the characters, props and backgrounds just the way you want them to look. You have a couple of hours here, and a couple of hours there, on some evenings and weekends. These are most of the ingredients that cartoons are made of, but one is missing . . .
What ingredient is missing?
A magic cartoon machine? No, but that would be awesome. How about a production studio with one thousand technicians awaiting to produce your artistic vision? That would be a powerful and expensive ingredient – let’s try again. How about a program that systematically leads you through a highly efficient set of 12 proven steps, so you can produce up to three minutes of television style 2D animation in as little as 40 hours?
——– Uhhhh, YES! ——–
You just found the missing ingredient . . .
Animation in Twelve BLANK Lessons
This online course, available at your convenience, on-demand, will show you how to master the twelve steps of a digital production pipeline that is built for the individual artist.
What does a production pipeline do?
The animation studios (especially those producing for television) have very clear systems in place to get the property produced in the most economical way possible. Once the idea is created and sent into their system (pipeline), the focus is on efficiently transforming the idea into a finished product – on schedule.
You’ve got the ideas, and this is the clear, step-by-step system to get your ideas produced!
Here is what you learn:
- Capture and Refine the Moment of Inspiration
- Employ Line and Shape to Enhance the Idea
- Take Control of Your Artist’s Palette
- Structure Your Story
- Unite Sound and Visual for Story Flow
- Establish Scene Readability
- Build for Movement
- Construct a Multi-Plane Environment
- Compose Cinematic Shots
- Create Staging, Anticipation, and Broad Gestures
- Connect the Characters to Sound and Surroundings
- Apply Follow-Through and Secondary Actions
You bring your ideas, a computer, and your current drawing skill level. That’s it! This system shows you where to get the software you need, and guides you through each step all the way to your finished cartoon.
Taught by Certified Trainer Online. Self-paced. Live Q & A Web Events.
Full course – ONLY: $79.00
Get Started Now!
Take advantage of this GREAT price, now. You’ll be glad you did.
Are you a student applying for animation school, and need a reel?
- Most animation programs are only looking for about 3 minutes or less of animation. They don’t usually want to see any more than that.
- This program systematically leads the student through a highly efficient set of 12 proven steps, so they can produce up to three minutes of television style 2D animation in as little as 40 hours.
Animation in Twelve BLANK Lessons will help you get your reel done before the application deadline.
It’s like taking a semester in animation production, but you can complete this course AND finish your cartoon in a few weeks.
Every part of the process is demonstrated clearly, and you can watch it again for your next project.
OR
Are you a content creator, and need to get your work noticed (liked, shared, distributed)?
- Gaining audience traction online requires consistent posting of content.
- This program outlines and demonstrates a “studio-quality” “deadline-crushing” animation production pipeline that is scaled, so the individual content creator can produce on their chosen schedule.
If you have boxes of half-baked films that you’ve started and dropped before you finished, Animation in Twelve BLANK Lessons will help you finish that content.
You can celebrate the “win” of finishing, and then just move right into the next project.
It’s all modular, so you can grab two hours here or there without losing your creative momentum.
And you don’t have to change your life, or quit your job to put this system to work for you.
Picture this . . .
You are at work, and something crazy happens, or someone says something that hits you in a funny way. BOOM! Another great idea is born! You make a note, and when you get home that evening, you start sketching and writing – you just know it’s going to be hilarious. The next day, after work, you have errands to run, and when you finally get home, you are beat – you watch some tv and off to bed. The next day, you’ve got more to do. Two weeks later, you sit down at your desk because you came up with a great idea, and there is the last idea, halfway developed – and forgotten. You put it to the side with your other forgotten ideas. If you could be truly honest with yourself, you would admit that the latest idea will most likely end up in the same place.
Now, let’s remove ourselves from that picture, and think about this: Two weeks since you last uploaded and you are again uploading a completed animation to an eager audience. Soon after you upload, your email notifications start chiming with comments and responses. You check your stats, and see that the surge of viewers from this upload is even more than from the last upload. The next day, you begin a new cartoon. Even though you only have a two-hour slot on that day, at the end of the two hours you stop with satisfaction, knowing that you have already made a plan for your next creative session. You know that in another two weeks you will be uploading more content.
This is how a system like Animation in Twelve BLANK Lessons can change your production flow!
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High value – low price: $79.00
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Does it have to be completed within a certain time frame?
No, this is a self-paced course to which you have lifetime access. Also, it is built to be completed in short segments of available time. You always know where you left off based on the 12 steps.
What if I get stuck?
Don’t worry. Even though Animation in Twelve BLANK Lessons is built with very clear steps that are demonstrated by a certified trainer, sometimes you may feel like you need to ask a question, or just be encouraged. As part of this course, you will have access to regular live Q & A web events to get your questions answered and get you on track.
I can’t afford the software right now.
Although the course comes with suggested software recommendations as you advance, to begin with, you are provided with no-cost software solutions.
I don’t know if I am at the right skill level for this course.
No matter what your current skill level, Animation in Twelve BLANK Lessons will help you make your idea into a finished cartoon. Each project you start and finish will actually be increasing your skill level by default.
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Animation in Twelve BLANK Lessons isn’t the only way to move forward with your animation, and it may not be for everyone, but here are some reasons it is best for most people:
Going to Animation school is a traditional idea, and you can do that at Cal Arts for four years and $200,000, or possibly Animation Mentor for 18 months and about $15,000. Two ends of the animation educational spectrum, and, even though they are both possible options, neither one trains you to independently produce animated content. These schools train you to be a small part of a huge machine – which may be what some creatives want.
You can also use the widely available coursework of masters such as Frank Thomas, Ollie Johnston, Tony White, Richard Williams, Preston Blair, and even John Kricfalusi. You could easily focus one year in each one of the books these greats have written (John K actually outlines a four-year program on his site), and spend less than $150 on the course materials. You would be a better animator for doing it, too. What you won’t have is training in a real digital production pipeline – one that is structured to get one to two episodes of your content out in front of people every month.
There are a lot of free tutorials all over YouTube that you can find to possibly build your software knowledge and your understanding of animation. Some of them are very good. Some are not good at all. In the best ones, you get to see a skilled animator at work. Many times these are unfinished series, because the skilled animators are working for studios, and don’t have time to keep tutorials in front of you.
This is why Animation in Twelve BLANK Lessons is best for most people: you get the documented steps of a production pipeline, and a proven pathway to regularly produce your content. You won’t have student loans. You won’t be wading through unending pages of material over several years. You won’t be left to figure out what step comes next.